//Rates rate 25000 cl_cmdrate 101 cl_updaterate 101 cl_interp 0 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_smooth 0 cl_smoothtime 0.01 cl_interp_ratio 0 setinfo cl_interpolate 1 cl_interpolate 1 cl_interp_all 1 cl_pred_optimize "2" cl_predictweapons "1" net_maxfragments "1400" //CPU r_3dnow 1 r_sse2 1 r_sse_s 1 //Basic Graphics mat_forceaniso 0 mat_antialias 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_motion_blur_enabled 0 mat_picmip 2 mat_reducefillrate 1 mat_trilinear 0 mat_vsync 0 r_rootlod 1 r_shadowrendertotexture 0 r_waterforceexpensive 0 //Adv. Graphics cl_wpn_sway_scale 0 cl_wpn_sway_interp 0 cl_drawmonitors 0 cl_ejectbrass 0 cl_enabledeatheffects 0 cl_enablespectatoreffects 0 cl_forcepreload 1 cl_muzzleflash_dlight_1st 0 cl_muzzleflash_dlight_3rd 1 cl_ragdoll_collide 0 cl_ragdoll_fade_time 1 cl_ragdoll_physics_enable 1 cl_show_splashes 0 cl_showhelp 0 cl_showsunvectors 1 mat_bloomscale 0 mat_bufferprimitives 1 mat_bumpmap 0 mat_clipz 1 mat_colorcorrection 0 mat_compressedtextures 1 mat_disable_bloom 1 mat_fastspecular 1 mat_filmgrain 0 mat_filterlightmaps 1 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 1 mat_parallaxmap 0 mat_specular 0 mat_wateroverlaysize 8 r_3dsky 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decal_cullsize 2 r_decals 512 r_decalstaticprops 0 r_dopixelvisibility 0 r_drawbatchdecals 1 r_drawflecks 0 r_drawmodeldecals 1 r_dynamic 0 r_fastzreject -1 r_flex 0 r_lightaverage 0 r_lod 0 r_maxdlights 0 r_maxmodeldecal 128 r_maxnewsamples 0 r_maxsampledist 0 r_minnewsamples 0 r_occlusion 0 r_PhysPropStaticLighting 0 r_renderoverlayfragment 0 r_shadowmaxrendered 0 r_shadows 1 r_teeth 0 r_WaterDrawReflection 0 r_worldlightmin 1 r_worldlights 0 rope_averagelight 0 rope_collide 0 rope_shake 0 rope_smooth 0 rope_smooth_enlarge 0 rope_smooth_maxalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_minalpha 0 rope_smooth_minwidth 0 rope_subdiv 0 rope_wind_dist 0 texture_budget_background_alpha 9999999 texture_budget_panel_height 0 texture_budget_panel_width 0 gl_clear 0 mp_decals 128 muzzleflash_light 1 props_break_max_pieces 0 //Extra Graphics //mat_mipmaptextures 0 //mat_filtertextures 0 //mat_showlowresimage 1 //Sound dsp_enhance_stereo 1 dsp_mix_max .7 dsp_room 1 dsp_slow_cpu 1 snd_async_fullyasync 1 snd_mixahead 0.1 snd_musicvolume 0 soundscape_flush //Misc dod_playwinmusic 0 dod_playrivalrysounds 0 dod_playachievementsound 0 jpeg_quality 100 violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1